The book rewards re-reading. On pass two, the compute connections become more explicit and surprisingly rigorous.
Omar Reyes • Data Engineer
Feb 17, 2026
Practical, not preachy. Loved the ray-tracing examples.
Nia Walker • Teacher
Feb 17, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The wgsl part hit that hard.
Omar Reyes • Data Engineer
Feb 10, 2026
Practical, not preachy. Loved the graphics examples.
Maya Chen • UX Researcher
Feb 14, 2026
If you care about conceptual clarity and transfer, the time tie-ins are useful prompts for further reading.
Omar Reyes • Data Engineer
Feb 12, 2026
A solid “read → apply today” book. Also: read vibes.
Jules Nakamura • QA Lead
Feb 14, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Zoe Martin • Designer
Feb 12, 2026
Okay, wow. This is one of those books that makes you want to do things. The ray-tracing framing is chef’s kiss.
Noah Kim • Indie Dev
Feb 9, 2026
I’m usually wary of hype, but Introduction to Ray-Tracing using WebGPU API earns it. The compute chapters are concrete enough to test. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Zoe Martin • Designer
Feb 17, 2026
I’ve already recommended it twice. The compute chapter alone is worth the price.
Jules Nakamura • QA Lead
Feb 15, 2026
It pairs nicely with what’s trending around excerpt—you finish a chapter and think: “okay, I can do something with this.”
Zoe Martin • Designer
Feb 11, 2026
The time tie-ins made it feel like it was written for right now. Huge win.
Jules Nakamura • QA Lead
Feb 11, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The ray-tracing sections feel super practical.
Lina Ahmed • Product Manager
Feb 17, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Jules Nakamura • QA Lead
Feb 11, 2026
I didn’t expect Introduction to Ray-Tracing using WebGPU API to be this approachable. The way it frames webgpu made me instantly calmer about getting started.
Lina Ahmed • Product Manager
Feb 17, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Nia Walker • Teacher
Feb 10, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The ray-tracing part hit that hard.
Omar Reyes • Data Engineer
Feb 14, 2026
A solid “read → apply today” book. Also: excerpt vibes.
Jules Nakamura • QA Lead
Feb 15, 2026
I didn’t expect Introduction to Ray-Tracing using WebGPU API to be this approachable. The way it frames visualization made me instantly calmer about getting started.
Harper Quinn • Librarian
Feb 14, 2026
It pairs nicely with what’s trending around trailer—you finish a chapter and think: “okay, I can do something with this.”
Nia Walker • Teacher
Feb 8, 2026
A friend asked what I learned and I could actually explain it—because the compute chapter is built for recall.
Omar Reyes • Data Engineer
Feb 16, 2026
Fast to start. Clear chapters. Great on webgpu.
Lina Ahmed • Product Manager
Feb 13, 2026
If you care about conceptual clarity and transfer, the february tie-ins are useful prompts for further reading. (Side note: if you like WebGPU Data Visualization Cookbook (2nd Edition), you’ll likely enjoy this too.)
Iris Novak • Writer
Feb 11, 2026
The 2026 tie-ins made it feel like it was written for right now. Huge win.
Theo Grant • Security
Feb 16, 2026
Fast to start. Clear chapters. Great on visualization.
Iris Novak • Writer
Feb 10, 2026
I’ve already recommended it twice. The webgpu chapter alone is worth the price.
Harper Quinn • Librarian
Feb 16, 2026
I didn’t expect Introduction to Ray-Tracing using WebGPU API to be this approachable. The way it frames webgpu made me instantly calmer about getting started.
Noah Kim • Indie Dev
Feb 11, 2026
Not perfect, but very useful. The trailer angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 11, 2026
Okay, wow. This is one of those books that makes you want to do things. The graphics framing is chef’s kiss.
Jules Nakamura • QA Lead
Feb 8, 2026
I didn’t expect Introduction to Ray-Tracing using WebGPU API to be this approachable. The way it frames compute made me instantly calmer about getting started.
Omar Reyes • Data Engineer
Feb 11, 2026
Practical, not preachy. Loved the wgsl examples.
Nia Walker • Teacher
Feb 12, 2026
If you enjoyed WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), this one scratches a similar itch—especially around time and momentum.
Harper Quinn • Librarian
Feb 7, 2026
It pairs nicely with what’s trending around read—you finish a chapter and think: “okay, I can do something with this.”
Ava Patel • Student
Feb 7, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Samira Khan • Founder
Feb 17, 2026
The book rewards re-reading. On pass two, the webgpu connections become more explicit and surprisingly rigorous.
Maya Chen • UX Researcher
Feb 13, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the graphics arguments land.
Omar Reyes • Data Engineer
Feb 9, 2026
Fast to start. Clear chapters. Great on compute.
Nia Walker • Teacher
Feb 11, 2026
A friend asked what I learned and I could actually explain it—because the webgpu chapter is built for recall.
Lina Ahmed • Product Manager
Feb 7, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Noah Kim • Indie Dev
Feb 8, 2026
Not perfect, but very useful. The read angle kept it grounded in current problems.
Samira Khan • Founder
Feb 11, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the graphics arguments land.
Omar Reyes • Data Engineer
Feb 13, 2026
A solid “read → apply today” book. Also: excerpt vibes.
Ava Patel • Student
Feb 8, 2026
If you enjoyed WebGPU Data Visualization Cookbook (2nd Edition), this one scratches a similar itch—especially around time and momentum.
Sophia Rossi • Editor
Feb 8, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Noah Kim • Indie Dev
Feb 8, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Samira Khan • Founder
Feb 10, 2026
If you care about conceptual clarity and transfer, the 2026 tie-ins are useful prompts for further reading.
Noah Kim • Indie Dev
Feb 9, 2026
What surprised me: the advice doesn’t collapse under real constraints. The graphics sections feel field-tested.
Samira Khan • Founder
Feb 13, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Omar Reyes • Data Engineer
Feb 12, 2026
A solid “read → apply today” book. Also: read vibes.
Sophia Rossi • Editor
Feb 15, 2026
If you care about conceptual clarity and transfer, the time tie-ins are useful prompts for further reading. (Side note: if you like WebGPU Data Visualization Cookbook (2nd Edition), you’ll likely enjoy this too.)
Jules Nakamura • QA Lead
Feb 10, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The graphics sections feel super practical.
Lina Ahmed • Product Manager
Feb 16, 2026
If you care about conceptual clarity and transfer, the february tie-ins are useful prompts for further reading.
Noah Kim • Indie Dev
Feb 9, 2026
I’m usually wary of hype, but Introduction to Ray-Tracing using WebGPU API earns it. The visualization chapters are concrete enough to test.
Samira Khan • Founder
Feb 13, 2026
If you care about conceptual clarity and transfer, the 2026 tie-ins are useful prompts for further reading.
Omar Reyes • Data Engineer
Feb 12, 2026
Practical, not preachy. Loved the wgsl examples.
Ava Patel • Student
Feb 10, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Leo Sato • Automation
Feb 12, 2026
Fast to start. Clear chapters. Great on webgpu.
Samira Khan • Founder
Feb 9, 2026
The book rewards re-reading. On pass two, the webgpu connections become more explicit and surprisingly rigorous.
Lina Ahmed • Product Manager
Feb 10, 2026
If you care about conceptual clarity and transfer, the time tie-ins are useful prompts for further reading.
Noah Kim • Indie Dev
Feb 16, 2026
What surprised me: the advice doesn’t collapse under real constraints. The wgsl sections feel field-tested.
Samira Khan • Founder
Feb 10, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Theo Grant • Security
Feb 15, 2026
A solid “read → apply today” book. Also: read vibes.
Maya Chen • UX Researcher
Feb 15, 2026
If you care about conceptual clarity and transfer, the time tie-ins are useful prompts for further reading. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Ethan Brooks • Professor
Feb 14, 2026
I’m usually wary of hype, but Introduction to Ray-Tracing using WebGPU API earns it. The compute chapters are concrete enough to test.
Lina Ahmed • Product Manager
Feb 12, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Theo Grant • Security
Feb 11, 2026
A solid “read → apply today” book. Also: trailer vibes.
Theo Grant • Security
Feb 11, 2026
Practical, not preachy. Loved the ray-tracing examples.
Maya Chen • UX Researcher
Feb 9, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Iris Novak • Writer
Feb 16, 2026
Okay, wow. This is one of those books that makes you want to do things. The wgsl framing is chef’s kiss.
Omar Reyes • Data Engineer
Feb 10, 2026
A solid “read → apply today” book. Also: excerpt vibes.
Ava Patel • Student
Feb 11, 2026
If you enjoyed WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), this one scratches a similar itch—especially around february and momentum.
Samira Khan • Founder
Feb 12, 2026
If you care about conceptual clarity and transfer, the time tie-ins are useful prompts for further reading.
Omar Reyes • Data Engineer
Feb 16, 2026
Fast to start. Clear chapters. Great on compute.
Theo Grant • Security
Feb 13, 2026
Fast to start. Clear chapters. Great on compute. (Side note: if you like WebGPU Data Visualization Cookbook (2nd Edition), you’ll likely enjoy this too.)
Nia Walker • Teacher
Feb 13, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The graphics part hit that hard.
Ethan Brooks • Professor
Feb 13, 2026
Not perfect, but very useful. The read angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 15, 2026
Okay, wow. This is one of those books that makes you want to do things. The wgsl framing is chef’s kiss.
Noah Kim • Indie Dev
Feb 12, 2026
Not perfect, but very useful. The excerpt angle kept it grounded in current problems.
Lina Ahmed • Product Manager
Feb 16, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Theo Grant • Security
Feb 13, 2026
Fast to start. Clear chapters. Great on webgpu.
Maya Chen • UX Researcher
Feb 9, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the graphics arguments land.
Leo Sato • Automation
Feb 13, 2026
Fast to start. Clear chapters. Great on webgpu.
Zoe Martin • Designer
Feb 12, 2026
I’ve already recommended it twice. The visualization chapter alone is worth the price.
Noah Kim • Indie Dev
Feb 10, 2026
I’m usually wary of hype, but Introduction to Ray-Tracing using WebGPU API earns it. The webgpu chapters are concrete enough to test.
Benito Silva • Analyst
Feb 9, 2026
A solid “read → apply today” book. Also: trailer vibes. (Side note: if you like WebGPU Data Visualization Cookbook (2nd Edition), you’ll likely enjoy this too.)
Sophia Rossi • Editor
Feb 14, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Jules Nakamura • QA Lead
Feb 12, 2026
I didn’t expect Introduction to Ray-Tracing using WebGPU API to be this approachable. The way it frames compute made me instantly calmer about getting started.
Iris Novak • Writer
Feb 9, 2026
The february tie-ins made it feel like it was written for right now. Huge win.
Theo Grant • Security
Feb 16, 2026
Practical, not preachy. Loved the graphics examples.
Maya Chen • UX Researcher
Feb 8, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the graphics arguments land.
Iris Novak • Writer
Feb 9, 2026
I’ve already recommended it twice. The webgpu chapter alone is worth the price.
Omar Reyes • Data Engineer
Feb 16, 2026
Practical, not preachy. Loved the graphics examples.
Sophia Rossi • Editor
Feb 11, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Noah Kim • Indie Dev
Feb 16, 2026
Not perfect, but very useful. The read angle kept it grounded in current problems.
Iris Novak • Writer
Feb 14, 2026
I’ve already recommended it twice. The visualization chapter alone is worth the price.
Benito Silva • Analyst
Feb 15, 2026
Practical, not preachy. Loved the wgsl examples.
Lina Ahmed • Product Manager
Feb 9, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Theo Grant • Security
Feb 16, 2026
A solid “read → apply today” book. Also: excerpt vibes.
Jules Nakamura • QA Lead
Feb 12, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The graphics sections feel super practical.
Samira Khan • Founder
Feb 12, 2026
The book rewards re-reading. On pass two, the compute connections become more explicit and surprisingly rigorous.
Lina Ahmed • Product Manager
Feb 11, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the ray-tracing arguments land.
Noah Kim • Indie Dev
Feb 17, 2026
What surprised me: the advice doesn’t collapse under real constraints. The ray-tracing sections feel field-tested.
Nia Walker • Teacher
Feb 12, 2026
I read one section during a coffee break and ended up rewriting my plan for the week. The graphics part hit that hard.
Ethan Brooks • Professor
Feb 9, 2026
I’m usually wary of hype, but Introduction to Ray-Tracing using WebGPU API earns it. The compute chapters are concrete enough to test.
Lina Ahmed • Product Manager
Feb 7, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Theo Grant • Security
Feb 13, 2026
Fast to start. Clear chapters. Great on visualization.
Maya Chen • UX Researcher
Feb 12, 2026
If you care about conceptual clarity and transfer, the february tie-ins are useful prompts for further reading.
Leo Sato • Automation
Feb 8, 2026
A solid “read → apply today” book. Also: trailer vibes.
Zoe Martin • Designer
Feb 7, 2026
I’ve already recommended it twice. The webgpu chapter alone is worth the price.
Theo Grant • Security
Feb 8, 2026
A solid “read → apply today” book. Also: trailer vibes.
Maya Chen • UX Researcher
Feb 13, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Ethan Brooks • Professor
Feb 14, 2026
Not perfect, but very useful. The excerpt angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 12, 2026
I’ve already recommended it twice. The visualization chapter alone is worth the price.
Harper Quinn • Librarian
Feb 9, 2026
It pairs nicely with what’s trending around trailer—you finish a chapter and think: “okay, I can do something with this.”
Ava Patel • Student
Feb 10, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Nia Walker • Teacher
Feb 13, 2026
A friend asked what I learned and I could actually explain it—because the compute chapter is built for recall.
Benito Silva • Analyst
Feb 8, 2026
A solid “read → apply today” book. Also: trailer vibes.
Lina Ahmed • Product Manager
Feb 10, 2026
The book rewards re-reading. On pass two, the webgpu connections become more explicit and surprisingly rigorous.
Noah Kim • Indie Dev
Feb 9, 2026
I’m usually wary of hype, but Introduction to Ray-Tracing using WebGPU API earns it. The visualization chapters are concrete enough to test.
Nia Walker • Teacher
Feb 14, 2026
If you enjoyed WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), this one scratches a similar itch—especially around february and momentum.
Ethan Brooks • Professor
Feb 13, 2026
Not perfect, but very useful. The read angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 8, 2026
I’ve already recommended it twice. The webgpu chapter alone is worth the price. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Theo Grant • Security
Feb 16, 2026
Fast to start. Clear chapters. Great on visualization.
Nia Walker • Teacher
Feb 17, 2026
A friend asked what I learned and I could actually explain it—because the visualization chapter is built for recall.
Harper Quinn • Librarian
Feb 16, 2026
I didn’t expect Introduction to Ray-Tracing using WebGPU API to be this approachable. The way it frames webgpu made me instantly calmer about getting started.
Ava Patel • Student
Feb 8, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around 2026 and momentum.
Leo Sato • Automation
Feb 11, 2026
A solid “read → apply today” book. Also: read vibes.
Samira Khan • Founder
Feb 12, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Omar Reyes • Data Engineer
Feb 15, 2026
Fast to start. Clear chapters. Great on compute. (Side note: if you like WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), you’ll likely enjoy this too.)
Ava Patel • Student
Feb 10, 2026
If you enjoyed WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), this one scratches a similar itch—especially around time and momentum.
Zoe Martin • Designer
Feb 11, 2026
Okay, wow. This is one of those books that makes you want to do things. The graphics framing is chef’s kiss.
Harper Quinn • Librarian
Feb 15, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The graphics sections feel super practical.
Noah Kim • Indie Dev
Feb 10, 2026
I’m usually wary of hype, but Introduction to Ray-Tracing using WebGPU API earns it. The webgpu chapters are concrete enough to test.
Leo Sato • Automation
Feb 8, 2026
A solid “read → apply today” book. Also: trailer vibes. (Side note: if you like WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), you’ll likely enjoy this too.)
Zoe Martin • Designer
Feb 12, 2026
The time tie-ins made it feel like it was written for right now. Huge win.
Theo Grant • Security
Feb 11, 2026
A solid “read → apply today” book. Also: read vibes.
Maya Chen • UX Researcher
Feb 16, 2026
If you care about conceptual clarity and transfer, the 2026 tie-ins are useful prompts for further reading.
Ethan Brooks • Professor
Feb 11, 2026
Not perfect, but very useful. The trailer angle kept it grounded in current problems.
Zoe Martin • Designer
Feb 14, 2026
Okay, wow. This is one of those books that makes you want to do things. The ray-tracing framing is chef’s kiss.
Harper Quinn • Librarian
Feb 15, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The wgsl sections feel super practical.
Iris Novak • Writer
Feb 9, 2026
The time tie-ins made it feel like it was written for right now. Huge win.
Benito Silva • Analyst
Feb 13, 2026
Practical, not preachy. Loved the wgsl examples.
Sophia Rossi • Editor
Feb 16, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Noah Kim • Indie Dev
Feb 13, 2026
Not perfect, but very useful. The trailer angle kept it grounded in current problems.
Nia Walker • Teacher
Feb 11, 2026
If you enjoyed WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), this one scratches a similar itch—especially around february and momentum.
Ethan Brooks • Professor
Feb 9, 2026
Not perfect, but very useful. The trailer angle kept it grounded in current problems.
Lina Ahmed • Product Manager
Feb 15, 2026
If you care about conceptual clarity and transfer, the february tie-ins are useful prompts for further reading.
Theo Grant • Security
Feb 15, 2026
Practical, not preachy. Loved the wgsl examples. (Side note: if you like WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production (Paperback), you’ll likely enjoy this too.)
Nia Walker • Teacher
Feb 12, 2026
A friend asked what I learned and I could actually explain it—because the compute chapter is built for recall.
Samira Khan • Founder
Feb 9, 2026
The book rewards re-reading. On pass two, the visualization connections become more explicit and surprisingly rigorous.
Harper Quinn • Librarian
Feb 16, 2026
This is the rare book where I highlight a lot, but I also use the highlights. The wgsl sections feel super practical.
Ava Patel • Student
Feb 14, 2026
If you enjoyed WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Hardback), this one scratches a similar itch—especially around time and momentum.
Leo Sato • Automation
Feb 17, 2026
Practical, not preachy. Loved the wgsl examples.
Samira Khan • Founder
Feb 10, 2026
From a structural standpoint, the text creates a coherent ladder: definitions → examples → constraints → application. That’s why the wgsl arguments land.
Omar Reyes • Data Engineer
Feb 11, 2026
A solid “read → apply today” book. Also: trailer vibes.
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